Banjo-Tooie is definitely one of the most memorable, challenging, and fun-filled puzzle-solving adventure platform video games of the year 2000. This is already the second installment of the game and it was formerly exclusive for the Nintendo 64 but a remastered version for the Xbox 360 was released later on 2009. The game has a lot of content so let’s discuss the Banjo Tooie Walkthrough on this article.
With the lovable kind nature of the characters in the game, the developers had high hopes that the game would be a hit to the masses in the international stage. This is why the developers directly started their move on the second installment of the game just right after the release of Banjo-Kazooie. There is a lot of collecting of items in the game and also hidden ones too which makes this Banjo Tooie Walkthrough a must read for anyone who wishes to try the game out.
The Continuing Plot
On the previous game, it ended with the evil witch Gruntilda being locked up on a mountain by a boulder but she is heard calling out for her henchman to free her from the prison. Two years after this event, Banjo and Kazooie along with their friends Mumbo Jumbo and Bottles were playing poker in Banjo’s house located on some part of the wilderness. They are clueless as Mingella and Blobbelda, who are Gruntilda’s sisters, make an appearance on their large digging machine called the Hag1.
They then successfully destroy the boulder that traps Gruntilda with a magical spell that they cast. As the event of imprisoning their sister has taken place two years ago, the flesh of Gruntilda has rotted away as she was now reduced into a mere skeleton. In pure rage, Gruntilda destroys Banjo’s house then swiftly flees from the scene.
The Fatal Tragedy
Mumbo Jumbo, Banjo, and Kazooie were able to escape the attack but unfortunately Bottles, who decided to stay behind thinking that this was all a joke was caught in the explosion which resulted in his fatal death. The three friends swore to take the evil Gruntilda down and to finally put an end to all of her dreadful plans.
Following the Witches’ Trail
As the friends follow the trail left by the evil witch, they arrive at a village called Jinjo which is located on the Isle o’ Hags. This is where King Jingaling, the king of all of the Jinjos, explained that his residents were all frightened by the Hag1 and hid all throughout the island. The player would receive the first two Jiggies of the game and this was in a form of a token as a gesture of gratitude from the King for helping on locating the subjects.
The High Powered Machinery
Meanwhile, on a discrete place, the sisters of Gruntilda shows her a massive high powered machine called the “Big-O-Blaster” or the B.O.B which has the ability to suck the life on any living target that it hits. The first test it on King Jingaling and it turns him into a scary zombie. Amazed of what she witnesses, the evil witch has plans to shoot the machine long enough to hit the entire island and utilize the stolen life force to restore her physical self.
Gruntilda’s faithful henchman Klungo is then tasked to hinder out the duo on their progress of stopping her. However, this doesn’t turn out as planned because after taking gruesome beatings from Gruntilda for losing to Banjo and Kazooie, he abandons the witch and sides with the duo instead. The player is now heading to Gruntilda’s fortress to face her once again.
Reaching the Fortress
Located at the Cauldron Keep is the Fortress of Gruntilda. Banjo and Kazooie face off with the witch and her sisters on the “Tower of Tragedy Quiz”, a trivia quiz show, wherein the losing team would be crushed between a ton of heavyweights. Once the player manages to defeat the two sisters, they get flattened but Gruntilda herself manages to escape once more.
Having control of the B.O.B. machine, the duo reverses the effects of it and utilizes its special powers to resurrect both Bottles and King Jingaling. They then celebrate at Bottles’ house with their new companion Klungo. The duo then enters the top part of the fortress and manages to defeat Gruntilda. They make sure to destroy most of her including the Hag1 drilling machine as well.
A Plot Twist
Both Banjo and Kazooie return back to Bottles’ house along with their other friends who are named, Mumbo, Jamjars, and Wumba only to find out that they have already celebrated without their presence. This incident has disappointed them so instead they venture to the top of the Cauldron Keep and play a game of hacky-sack with the use of Gruntilda’s head as they hear her stating her revenge.
The Importance of the Banjo Tooie Walkthrough
If you are new to the game, the Banjo Tooie Walkthrough is indeed quite essential for your journey. With the Banjo Tooie Walkthrough, you would not be lost on your way to defeating the evil forces of this virtual world. There are a lot of things to consider knowing that this follows a nonlinear type of gameplay so the Banjo Tooie Walkthrough is a must read for those who are just about to start the game.
The game is quite challenging and filled with difficult puzzles, but with great determination and by reading the Banjo Tooie Walkthrough, you would be able to finish the game in no time. This doesn’t mean that you would be able to complete the game like a casual game but it would lead you on to where you should be heading.
The Banjo Tooie Walkthrough is a tool for your success and could be shared as well as some of your friends who are finding it hard to complete the game. Collect the in-game items to learn new abilities and take advantage of what the Banjo Tooie Walkthrough caters to all of the interested fans for free.